Thursday, March 20, 2008

My Artwork Showcased at SF Art Show


My artwork will again be showcased at the "Anti Anti Anti Anti" art show - "A group art show expressing anarchy, community, self-reliance, resistance, and freedom" held in SF, CA.

WHERE: The Bay Area Anarchist Book Fair Art Show, Hall of Flowers, Golden Gate Park at 9th Avenue and Lincoln, San Francisco, CA
WHEN: March 22-23, 2008 • Saturday 10am - 6pm • Sunday 11am - 5pm

Click HERE for more info about the art show.

America Meredith, another artist at the art show (who also organizes the event), has been good enough to mount three of my 3D sculptures together in a triptych for this year's show. Much thanks to her...and if you are out that way, be sure to stop by the art show.

Tuesday, March 11, 2008

New Ads for 'Natives in Comic Books' Book


The good people at McFarland (my publisher) have sent out various ads for my book and others coming out in their Spring catalog. You can see a copy of the ad for "Native Americans in Comic Books: A Critical Study" clicking the following link:


This particular ad was placed in the February edition of ALA's Booklist magazine.

Check it out and be sure to pass the info around! (Especially to those willing to BUY the book...heh.)

-M

Thursday, February 21, 2008

Microsoft Gives Us the TOOLS

 
(AP) - Microsoft Corp. said Wednesday it will make Xbox 360 video games developed by players available for download through the console's online service.
This is great news for those of us looking to get into the game industry.
To distribute a game on the Xbox Live service, game creators must use Microsoft's XNA Game Studio software, which requires a $99 per-year subscription, or be an XNA Creators Club member. Each game will be vetted for quality and appropriateness by the online community itself.
Obviously, it would help to have an Xbox 360, as well. However, if you don't have the extra $99 laying around (who does?)...
Microsoft also said this week it will give students free access to its XNA Game Studio 2.0, its video game development program.
Even better. Now, if there were a 'Native' discount added as well, we'd be in business!
But Microsoft would not say Wednesday whether the downloads would be free, or if the service would generate revenue for game developers.
While this is vastly important to find out for sure, my real point of mentioning all of this info, is this: Indigenous people need to be more involved in the creative process of ALL MEDIA, including video games. This is a great opportunity for us to do just that. If you are a Native American high school, career tech, or even college student intersted in video games, see if you can get the XNA Game Studio for free and get to work! Just let me see it, once you're done...so, I can get my button pushing fingers ready.

Michael Sheyahshe
Chief Information Officer
alterNative Media
See the full article at:Excite News - Microsoft Opens Game Development

Wednesday, January 02, 2008

My Book Now Listed at Amazon, too

Native Americans in Comic Books is also now listed at Amazon.com. You can find the listing and pre-order the book HERE.

Monday, December 31, 2007

New Book Listing



My new book, "Native Americans in Comic Books: A Critical Study," has been officially listed on the McFarland website.


The hardcover, available this coming Spring 2008, will retail for around $49.95 and can be ordered from the McFarland website here.


Tell all your friends - or just anyone interested in either comic books or Native American representation in popular media. Happy reading!

Wednesday, December 12, 2007

Article in Games for Windows Magazine

 
I have a article about the Indigenous characterization in video games in the current issue of Games for Windows the Official Magazine. The article focuses Native characters in two video games, Prey and Age of Empires III (AoEIII).

I was lucky enough to get some insider info from the game creators (Human Head and Ensemble Studios) as well as interviews with the Native American voice talent for the games (Michael Greyeyes and see my interview with Michael Horse here).

In short, the article outlines some historical stereotypes in popular media and goes on to discuss these two newer games in relation to Native American representation. Neither of these games are perfect (by ANY stretch of the imagination), but Prey and AoEII do come closer to getting it right (in some areas) than many games that have come along before them. I close by challenging us Indigenous people to get more involved in the creative process of this and all media that depicts us.

I've gotten some very positive feedback from the article as well as a mention at the Flash of Steel blog; so let's hope that this article generates even more discussion. Look for the magazine on newsstands now and be sure to offer any comments or feedback after you read it.