Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, March 28, 2016

Game & Simulations

Games, Sim, VR & More

Using the video game engine, Unity3D, aNm can create custom 2D or 3D games, simulations, or other immersive environments.

Thursday, November 11, 2010

Coming Soon...

Look for some exciting news coming soon from aNm...

...stay tuned for more !

Thursday, September 24, 2009

Art Video Game Credits on IMDb

After a very long wait, I am very pleased to announce that you can now view the credits for the video game, Helix for Nintendo Wii.

You can view the credits for my artistic work on Helix here:
http://www.imdb.com/title/tt1508668/fullcredits

This game is special to me, as it represents aNm's collaboration on a game with a local development studio here in the regional area (Ghostfire Games, located in Austin, TX) and further exemplifies our goal of supporting and providing viable artistic services to the the Austin game studios and any others in the regional area.

If you are a educational institution, local studio, or indie game developer, contact us today to see how we can help with your video game or simulation projects.

Saturday, April 11, 2009

Report From OEGE

The Oklahoma Electronic Game Expo was a most excellent event for aNm. It was great to see all the individuals in the local OKC metro area come out for an event focusing on video games and electronic media. The staff and crew deserve many thanks and kudos for their accommodating attitudes and due to the fact that everything ran smoothly.

There were many vendors and sponsors and all the booths were busy with people interested in one aspect of video games or another. Indeed, aNm's booth received many visitors and friendly faces wanting to know more and talk about video games and electronic media.

At alterNative Media's booth, we displayed images from the digital gallery (which can also be seen at http://www.flickr.com/photos/sheyahshe/sets/72157603892304375/show/), were able to pass out many information flyers - about my book, Native Americans in Comic Books, the studio itelf, and our outreach to other '3D people' in the local community - as well as exchange business cards and do some good-natured networking within the 3D community.

Friend, David Downs came in for the "assist" in manning the booth, distributing flyers, and fielding questions from our booth's visitors. Many thanks to him for his efforts and professionalism at the expo.

We appreciate all the good people that came out and talked with us at OEGE and look forward to hearing from all of you that have 3D skills and to those that had potential projects to collaborate with aNm. Feel free to use our contact page for any communications about potential projects or collaborations. Look for alterNative Media at next year's OEGE event.

Monday, April 06, 2009

AbTeC Interview

Beth Aileen Lameman - an Indigenous friend and creator of The West Was Lost and Fala comics, as winner of the APTN Comic Creation Nation contest from Zeros2Heroes - recently interviewed me for the Aboriginal Territories in Cyberspace ("AbTeC") blog, "The blog of the Aboriginal Territories in Cyberspace research network."

Here's a little info about AbTeC, from their website:

About

Aboriginal Territories in Cyberspace (AbTeC) is a series of projects investigating innovative methods for First Nations to participate in networked culture to tell our stories while populating and shaping cyberspace itself.

Main

The main objective of AbTeC is to discover, define and implement methods by which Aboriginal people can use networked communication technology to strengthen our cultures. AbTeC’s Skins project will bring Aboriginal community organizations together with academic institutions to conduct research into the means by which the power of digital and networked technology can be put to use in producing and preserving our knowledge, culture and language. We will work with elder who have stories to tell, bands who have histories to preserve, and Aboriginal language speakers who want to share their knowledge. The goal is to provide conceptual and practical tools that will allow us to create new, Aboriginally-determined territories within the collection of web-pages, online games, chat rooms, bulletin boards and virtual environments that we call cyberspace.

Beth asks questions about alterNative Media, my opinions on fine art, and the future of video games for Indigenous people. My responses also came with a small peppering of nostalgia for some video-games-of-yester-year some of you might well recall.

Check out the interview here: http://www.abtec.org/blog/?p=118.

Tuesday, March 31, 2009

Look for aNm's Booth at OEGE 2009

alterNative Media is proud to both sponsor and participate as an exhibitor for the Oklahoma Electronic Game Expo and Multimedia Conference - April 11, 2009, at OCCC in OKC. aNm will have booth space along with many other local business and services in the metro area. Click the link below to see the list of exhibitors at OEGE:

http://oege.catblog.occc.edu/wordpress/exhibitors-info/

aNm will showcase our many services and make exciting new networking connections within the local gaming industry. One of our main goals is to cultivate, support, and collaborate with Oklahoma's video game community and to foster growth towards creating a viable 3D game studio resources and talents to which regional studios (say, in Austin, TX) can outsource.

In addition, we will also have information about my book, Native Americans in Comic Books, from McFarland, available everywhere online.

Daily Oklahoman featured an article on OEGE. The article highlights the many events that will be at the expo including speaking presentations and the game tournament. You can access the store on the web at: http://newsok.com/occc-to-host-video-game-expo/article/3357567

Come by our booth, see what we can offer your projects, and say hello.

Wednesday, March 25, 2009

aNm Sponsors Local 3D Event

alterNative Media is dedicated to encouraging, supporting, and cultivating 3D talent in the local Oklahoma City metro and surrounding areas. With that in mind, aNm is happy to be one of the sponsors for the Oklahoma Electronic Game Expo and Multimedia Conference ("OEGE") - April 11, 2009, at the Oklahoma City Community College campus.

Check out our banner, as well as the other sponsors at the OEGE website:

http://oege.catblog.occc.edu/wordpress/sponsors/

Look for us at this exciting event and be on the look-out for many other opportunities to promote 3D modeling/animation/simulation/video games in Oklahoma !

Friday, August 31, 2007

Austin GDC !

alterNative Media in Austin

alterNative Media will be attending the Austin Game Developers Conference, September 5-7, 2007 in Texas. The Austin GDC is always a great time and there will be a host of really good vendors, people, students, artists, beer, and (of course) booth babes! :)
aNm will be on the lookout for the following at the GDC:
  • networking opportunities for additional contracts with independent and AAA game studios
  • art commissions
  • innovations in 3D media, content, sims, games & more
  • collaboration projects with other artist
In addition, aNm will have the chance to revisit some vendors and studios we made contact with last year at the Expo, many of which have already been "warned" (lol) that we are coming.

We will report on the conference as events surface, so keep an eye out at this (blog) location. Hope to see you there!

Monday, July 23, 2007

Making Games with Freeware

Free Resources to Make Games

At a recent panel discussion at the Eiteljorg Museum, fellow artist Steve Sanderson (creator of the Darkness Calls comic) and I commented on how Native American youth - especially those on reservation-type and other rural areas surrounding Indigenous lands - may not even realise their full potential, based on socio-economic factors.
With that in mind, there are a number of free resources available online which Native American youth (and anyone else) could use to hone their artistic and technical skills. Using these resources as a springboard, one could easily create an workshop to introduce these tools to Native kids. Doing so would allow them to realise they do indeed have creative options for their future...and maybe with that, some additional hope.
Listed here are some various freeware solutions along with some comments. All of these programs have the specific goal of video game creation and design - however, many of these can be used for other purposes, such as digital art. Keep in mind, these are in no particular order.
Alice
"The focus of the Alice project is now to provide the best possible first exposure to programming for students ranging from middle schoolers to college students."
I think this is a great program, especially for those individuals really interested in the nuts and bolts of how video games work. The video tutorials and interface are somewhat intuitive and easy to use.

Blender 3D/
"Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License."
This is one of the best resources for individuals to get hands-on experience creating 3D content. Certainly, there is a particular learning curve to this software (some of which is intuitive and some is not). However, there are tons of online resources, communities, galleries, and tutorials. So, with a little patience and reading, one can actually create usable 3D content.
Another great thing about Blender is its availability for commercial use...meaning, that you are able to do anything you want with the stuff you create (including commercial use). For those that don't have the financial resources to purchase software like Maya (which is a professional industry standard for 3D), Blender is welcome and affordable miracle.
GIMP
"GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring. It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc."
The layout is simple and easy to understand. Using GIMP can easily prepare individuals on the basics of what more professional packages, like Photoshop, can offer. This is an excellent resource for anyone interested in image manipulation. With GIMP, you can create textures for 3D models, touch up photos, digital paint your drawings and sketches, and even create professional-looking comic books and other art.
GameDev
"The Scrolling Game Development Kit ("GameDev") is a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels. It can be used by the beginner to become familiar with the structure of computer games and to create complete games that don't require any coding. It also has applications for the experienced developer who perhaps simply wants to use the program to draw the graphics or define maps. And in the middle there's applications for creating a game and controlling it through scripting."
This software comes with some down-to-earth tutorials on how to get started making working 2D games. GameDev is an excellent resource to get individuals involved in the video game making process. Everything is "drag and drop", so there is no need for prior programming knowledge.

Monday, January 01, 2007

Article in Native Peoples Magazine


Published Article

An article I've written, "Searching for Indigenous Heroes," about Native characters in video games, has been picked up by Native Peoples magazine. The issue hits newsstands soon, so pick up yours or order it online today!

Here's the description from the Native Peoples website: 2007 January/February:
"Viewpoint: The author outlines the history of Indigenous heroes in the video-game realm, and finds some losers and at least one game worthy of its Native roots: Prey, with voice by Michael Greyeyes (Cree). By Michael Sheyahshe (Caddo)."