Monday, June 16, 2008

IPI: Indigenous Peeps in the Industry - 02

In this piece, we support and showcase Native American professionals working in creative aspects inside the video game industry. Winnie (Oglala Lakota/Eastern Shawnee), a.k.a., "ix", is a former Associate Producer with some big name games, such as the Call of Duty franchise. As a Indigenous person working in the game industry, ix was nice enough to share some insight with Michael Sheyahshe (Caddo).


MS: Background info: what is your tribal affiliation and where are you from?

ix: I'm an Oglala Lakota/Eastern Shawnee; I grew up in Wanblee, SD on the Pine Ridge Rez.

MS: Did you have a lot of cultural interaction growing up? (Family gatherings, dances, ceremonies, etc.?)

ix: Yeah, all of my mom's family were in a fancydance troupe based out of New York, so they were constantly traveling around dancing. My mom's family all speak Lakota, which is kind of not common for younger people these days. They still follow many of the old ways. I also went to an Indian-only boarding high school. If any young Indians have a chance to go to one (think there are only 3 left in the US), do it! I made many friends from other tribes that I still talk to today.

MS: When did you first get into games?

ix: I liked those text games from the 80s (hitchhiker's guide, etc) and the Nintendo dragon-and-swordsy kind of RPG games. Also in high school we had a couple of old computers, so I played a lot of Doom and Quake.

MS: What is your favorite game of all time…something that turns FRI-SUN into a 'lost weekend'?

ix: I was hopelessly addicted to Baldur's Gate 2, Deus Ex, Planescape, and Counterstrike. These days I play a lot of Team Fortress 2. MS: You just finished work on COD4: MW, right? What was your role there?

ix: I was an Associate Producer.

MS: What is your specialty?

ix: Getting things done! Haha. I got stuck on accounting/finances and mostly working PR events last round. It changes from project to project. The one before that mostly what I did was travel, travel, travel, and give press demos/fix scripting. I do 3d modeling as a hobby also.

MS: Did you get special training and/or education for this?

ix: No, most producers started as QA testers. I started at a game developer, and moved up from QA. I think I've only met two producers that have any sort of degree in my time in the industry. That's starting to change, though. A lot more straight business degree people now. You do a ton of random things, so you really need to be awesome at something to stand out at all in Production and also be a jack of all trades at the same time.

MS: What other games have you worked on?

ix: Oh, all of the Call of Duty games except for COD1. I also worked on DS, cell phone and PSP games in the past, and wasn't really that fond of working on mobile platforms so much; mostly for the limitations of the hardware.

MS: Have you played video games with Native American characters in them?

ix: There aren't many; Prey and Gun are the ones that come to mind. Prey was interesting in that you could go upside down in multiplayer which is a neat idea, but they do the magical Indian stereotype heavily. Gun I felt kind of bothered by how they portray the Apaches. Eventually, I think AIM protested it.

MS: Do you have any opinion about Indigenous characters in video games?

ix: I think there needs to be more of them. I also think that I'm getting really sick of the 'magical Cherokee' stereotype that Hollywood and most media likes to hammer onto us. It's really still racism but in a different way. I wish that there was an Indian character in Gears of War, COD, etc. that's a contributing part of the squad/one of the main characters and not some mystical BS schtick!

MS: Do you know of any other Natives in the "biz" (gaming industry)?

ix: I know one female animator, but she doesn't know much about her tribe or is really all that involved with it. It's kind of hard finding other Indians in the industry. Most of us stay back on the home reservations, maybe. I wish we had better computer programs and equipment on reservations. That would open up more tech jobs for us. I can't imagine what advantages I would have had if the schools where I grew up had computers, the internet, or access to some of the software other public schools do.

MS: Any words of wisdom for others (Native or non) looking to do what you do?

ix: I wouldn't recommend going the QA route if you want to be a producer. Some people really do tend to treat testers like scum, until they've moved up enough to be not be in QA anymore. Go to business school, you'll make more money right off the bat and skip all the crappy things QA has to do. Also, be aware that Producers tend to crunch year round and most that I worked with over the years don't date or have any time to do much else than work!

If you want to be a modeler or artist, there are a lot of online resources to help. Online tutorials, Maya Personal Learning Edition has movies, and cg forums. Don't be afraid to ask other artists for opinions in forums, they're a great resource.Anything I've missed here? Modding is also another way for aspiring level designers to get into the industry. Devs do watch modding forums, and many that are talented get job offers from studios.

Don't go to Video Game schools/degree farms. They have no respect in the industry, cost way too much, and do not teach you anything that you will actually use in most cases. I never cared what someone's degree was in or even if they had a degree to be honest. What matters is your portfolio/reel! If it's awesome, you're set. (Except programmers: go to a real university and get a programming degree if you want to be a game coder.) Above all, don't give up if you really want to make games.

IPI: Indigenous Peeps in the Industry - 01


To celebrate Native American professionals working within the industry, Michael Sheyahshe (Caddo) sits down with comic book artist / illustrator, Weshoyot Alvitre (Tongva / Gaelic / Scotish), who is gracious enough to share her story and experiences working in comics. To combat (at worst) stereotypes and (at best) poorly-created Indigenous characters, we Native Americans must tell our stories. Thus we showcase Indigenous people in the creative seat.

MS: Background info: what is your tribal affiliation and where are you from?

WA: My dad is Tongva (the pre-missionized tribe of Gabrielino's from southern California), and my mom is Gaelic and Scotish, so I'm half and half. I was born right here in California too.

MS: Did you have a lot of cultural interaction growing up? (Family gatherings, dances, ceremonies, etc.?)

WA: We used to live on a piece of land where my dad ran a cultural center and gave lectures on the weekends. I remember we had a few large get-togethers when I was a kid, with a lot of Native people. My dad was very active in Native American affairs up until I was about 5 years old. I remember him telling me and my brother a lot of stories and teaching us a lot about the land we lived on, which was pretty much out in the boonies.

It was a little different than the way other native kids grow up, I assume, because we never lived on a reservation and were rarely around other Native kids. I think my parents tried their best to keep my life fairly integrated into the 'normal' school system and whatnot. I went to a public school and growing up; I was usually the only Native American kid in the class. I wouldn't say I had a ton of cultural interaction, because our tribe is really a lot smaller than most peoples tribes, but I was definitely aware of who I was and things pertaining to my culture.

MS: When did you first get into comics?

WA: I think the very first comic I ever got was a two pack of The Little Mermaid and Beauty & The Beast graphic novels that I ordered from one of those book-order things kids get from school. They were adaptations of the films, which I was a huge fan of, but in comic book form, which I had never seen before. Growing up, because we lived out on a large piece of land and because I was somewhat secluded from other kids my own age, I watched A LOT of cartoons. I became a fan of animation early on and really wanted to be an animator. I wanted to make ARIEL come to life....it just amazed me so much to see a moving drawing on a screen. After I got those book orders, I was introduced to a whole new medium.

My mom used to read a lot of children’s books to me. She worked as a librarian for a time when I was a young kid, and I remember going with her to the library and just devouring books and playing with the puppets and things they had in the kids section. So I was used to the standard medium of a children’s book, where you read some sentences, and they'd choose one idea to illustrate per page. I always had this desire to turn to the next page, because there was more art...and then another book, because I just wanted more. The thing that really struck me with the Disney comic book things were that they had multiple shots from the film all on one page and that it still told a story but had a ton more art. It had more movement than a standard illustrated book and that fascinated me. But my one criticism and confusion as a child was that ARIEL didn't always look like she did in the movie...you know, the same syndrome in those coloring books...because I didn't realize they had tons of different people doing the drawings. I was a very critical lil kid, I’m afraid.

MS: What is your favorite comic?

WA: That's really, really hard for me to say indefinitely, because I draw a lot of inspiration from others’ work, and because my style can be pretty varied as well. I read a lot of Hellboy, B.P.R.D., The Goon, Umbrella Academy, Conan....a lot of Darkhorse stuff, and then I also have a lot of books I just picked up because of the art on them: Steampunks, Darkminds (the original series), stuff by Leinil Yu, David Mack, Bill Sienkiewicz, J. Scott Campbell....and then there's a whole list of fine artists I am utterly obsessed with as well. A lot of Victorian illustrators, art noveau and deco.What is the recent comic that you've been working on and where can we buy it?

I recently did 3 issues of a book called Archaic by Fenickx Productions. I know there some on eBay, and I think you can get them from online dealers backstock. Also, I'm pretty sure you can get more info @ http://www.msplinks.com/MDFodHRwOi8vd3d3Lm15c3BhY2UuY29tL2Zlbmlja3g=. They have previews on there as well as ordering info as well.

I also had a 8 page short in their Volume 2 Graphic Novel, as well. Besides that, I managed to get a full page illustration published in the last issue (issue 6) of Darkhorse comic's Umbrella Academy.

MS: What is your specialty?

WA: Um...that could be answered in many, many ways. Pertaining to comics, I consider myself a penciler and inker and would like to add colorist to my repertoire before I die.

MS: Did you get special training and/or education for this?

WA: I do have a BA in illustration, but I find my own work I did and sort of managed to incorporate despite my instructors’ disapprovals, were more beneficial to my education than drawing boxes and mixing primary colors. I would have liked to have gone to a proper art school, but I just couldn't afford it. I just tried to push myself whenever I could, investigate anyone and everything that inspired me, and just drew all the time. I still do, I keep many sketchbooks. I always try to find new sources of inspiration, and since having work published, I've bee able to meet so many people I revere as comic gods.

WA: I think some of the best things you can do for yourself if you want to be an artist is to have an insatiable desire to always have your hand moving and always have drawing tools by your side.

MS: What other comics have you worked on?

WA: Um, Tenth Muse. I inked a lot of issues and penciled and inked #11, Archaic #10-12, Archaic short story in Volume 2 of their graphic novel, I did a back cover for The Misadventures of Clark and Jefferson, a pin-up in issue 6 of Umbrella Academy...um....I think there's a wiki page or something that has it all listed...

MS: What are some comics with Native American characters in them that stand out to you?

WA: I have to say I really enjoyed David Mack's ECHO character that he created. I think it had a great deal to do with how he created a solid character with emotions and reactions to situation and the fact she was Native was secondary. It wasn't forced down your throat in an insincere way. He did research what he did and I feel he made a very genuine effort to do justice to her character. I borrowed Commanche Moon from a friend recently but haven't had time to read it yet...I'd really be interested if someone did a book based on mythos and creation stories and somehow modernized it to make something new, that's not been introduced to the market yet.

MS: What is your opinion about Indigenous characters in comics? Do you feel we portrayed properly?

WA: I feel like there are not a lot of Native characters or creators I am familiar with, in dealing with Native people in comics. But with anything that is associated with Native people, I think there's still that stereotype in a lot of the work that does come out, and I think it's partially to blame because history books and the American history curriculum treats Native people as either a mythical creature that is extinct...like unicorns or the Tasmanian tiger...or dives right into the auto response people now seem to have in regards to the casino bands of Native people, and the resentment that seems to accompany that.

It's kinda 'you're damned if you do, you're damned if you don’t,' mentality. I find it a very interesting social response. When there's so much more to the lives and history of Native peoples, and they choose to focus on the misrepresentations of hippie aesthetics or reservations or casinos. I mean, one thing that always amazes me is how the massacres of Native peoples is always sort of ignored and tiptoed around when it happened so recently…yet, the Holocaust is always talked about.

MS: Do you know of any other Natives in the "biz" (comic industry)?

WA: I have met one, he's an editor. More often than not, the subject doesn't come up, because I don’t look physically Native American straight off the bat. Usually the thing that starts that conversation is my name, and with almost all Native people I have met, it has started that way. I think if I had a common name, no one would suspect. Although I’ve been mistaken for Russian and Japanese before because of my name as well.

MS: Any words of wisdom for others (Native or non) looking to do what you do?

WA: I always tell people who ask me this to do what they are passionate about. Do it stubbornly, and with open ears. In that, I mean fight like hell to get where you want to be, but still be open to new understanding, experiences and knowledge because that's the quickest way to grow and become better at what you do.

MS: Anything I've missed here?

WA: Nothing I can think of, one hell of a thorough interview. It was great to be able to sit down and spend some time thinking about these questions and putting them out there. So thanks!!

Monday, June 09, 2008

aNm Shows Art at SoonerCon 08


aNm is proud to showcase some 3D art at SoonerCon 2008, "a fan run multi-genre convention held annually in Oklahoma City."

The event also included a exhibit room where vendors set up various booths and tables. aNm was also proud to support this event by sponsoring the SoonerCon program book.

Native American Tribe Uses Video Games for Learning

 

The Coushatta Tribe of Louisiana gives other Native American tribal entities something to 'shoot' for: creating an immersive 3D environment to increase education and awareness of Indigenous culture. The tribe worked with Red Knight Learning Systems to create a 3D simulation for their Coushatta Heritage Center.
Red Knight developed 3D simulations and interactive exhibits for the cultural center. Click HERE to see examples from Red Knight. Technology such as this is readily available and much more affordable these day. Thus, tribes should begin looking towards solutions like this one to help foster learning and cultural continuance.
As a shameless 'plug', aNm has the technology and ability to offer tribal nations the means to create their own 3D models, simulations, and video games. If you are a tribal nation, museum, or cultural center, contact us today to see how we can use similar innovations to promote and sustain Indigenous culture.

Does a Wiki post make it Valid?

 
There is now a Wiki entry about Native Americans characters in video games.
http://en.wikipedia.org/wiki/Category:Native_American_video_game_characters
While this list is far from complete, it is interesting that this topic has garnered an entire entry on its own.
This begs the question, "does a topic become valid once it has a wiki entry?" Perhaps, as it certainly represents at least SOMEONE's interest in posting an entry.
The current / recent trend seems to support this notion as well, as there have been more articles and blog entries about this topic. One could even wonder if this specialized interest is similar to the trend of Native characters becoming "cool" in film (as you know, 'Indian films' cycle through as the new Hollywood 'coolness' every decade or so...).
Whatever the reason, it is nice to see individuals giving more thought to the Indigenous character, no matter the medium.

aNm Sponsors Local 3D Event

 
aNm is proud to offer sponsorship support for the most recent Autodesk Animation UserGroup Association ("AAUGA") event at PL Studios, Inc. in Downtown Oklahoma City.

This event - "An Evening of Visual Effects" - held on June 5th, 2008 was an extreme success and the attendance was somewhere in the 150+ range.

The goal of AAUGA is to bring "together local artists, creative professionals, art enthusiasts, educators, and students to learn about the breakthrough tools and techniques being used around the world to further stimulate creative growth locally." Special Guests from Autodesk talked about MotionBuilder and Toxik and gave exclusive demos on how to best use these tools in the industry.

alterNative Media is excited to help support events such as this and we feel that the level of excitement and involvement is growing daily by leaps and bounds. Perhaps it is time for Oklahoma to develop it's own regional conference on 3D art, media, & development. When this happens, aNm will be there to help facilitate this event.

aNm continues to strive towards building a viable 3D studio in Oklahoma with a main purpose of garnering outsourced projects in the film and video game arenas.

Contact us today about how you can be a part of the aNm team!