Showing posts with label Austin GDC '07. Show all posts
Showing posts with label Austin GDC '07. Show all posts

Wednesday, September 12, 2007

Austin GDC - Day 2


Mmmm...Outsourcing

Like Bacos, the 2nd day in Austin was, "even better." While there was still no sign of the much-needed booth babes, the Expo was open and the workshops and discussions continued throughout the Austin Convention Center. At least some vendors were smart enough to hand out free beer and cocktails!

Many good contacts were made during this networking event. Unlike last year - where Expo vendors were hesitant at best to consider 'outsourcing' or contracting out artistic projects - many studios seemed more than willing to entertain the idea of contracting work out to outside artists and studios, like alterNative Media.

Vendors such as, Perpetual Entertainment (who is creating a new Star Trek franchise game), Icarus Studios (who had a massive, 2-story exhibit), Spacetime Studios (who has a new "unnamed project" [in-production] coming down the line very soon), and Wild Hare Enterainment (also, a relatively new studio), all expressed interest in contracting some aspects of work out to a 3D art studio.

At least that's what they told me. :)

Otherwise, the Austin GDC was a good chance to meet other professionals working - and actually making a living - in the game industry. Special mention of Gerard K. Marino, composer, who just finished work on God of War II (unfortunately, I had to leave before Gerard's scheduled speaker presentation) and Ben Long of Noise Buffet, who also has some recent game work (be sure to check out his album for sale at his website!).

All in all, a great place to be in September. aNm will continue to work on establishing connections within the gaming community and offer its artistic services for those studios needing high-quality and professionally expedited 2D and 3D art.

Monday, September 10, 2007

Austin GDC - Day 1


aNm at GDC


Things were off to a bang on the first day of the Austin Game Developers Conference...vendors were setting up for the next day's Expo, so there was plenty of time to meet, greet, and attend the various workshops.

While I will highlight some of the various contacts made in later blogs, here I wanted to mention one of the presentations that struck a chord with me.

Evan Skolnick - Editorial Director, Vicarious Visions and long-time writer / editor at Marvel Comics - presented a very interesting topic for the "Writing for Games" track of the GDC, entitled: "Everything I Needed to Know about Game Writing I Learned from Star Trek."

This entire presentation will be available later, from the proceedings, but the gist of his talk was highly enlightening and very interesting. In it, Skolnick discussed the idea of archetype, hero, villian, and everything one needs to know to make better games, film, stories...or anything! Again, I will pull more info later, but his work deserves special mention.

Overall, the Austin GDC was a success and aNm looks forward to continuing conversations and potential partnerships from the networking contacts made there.

Look out for info more soon!

Friday, August 31, 2007

Austin GDC !

alterNative Media in Austin

alterNative Media will be attending the Austin Game Developers Conference, September 5-7, 2007 in Texas. The Austin GDC is always a great time and there will be a host of really good vendors, people, students, artists, beer, and (of course) booth babes! :)
aNm will be on the lookout for the following at the GDC:
  • networking opportunities for additional contracts with independent and AAA game studios
  • art commissions
  • innovations in 3D media, content, sims, games & more
  • collaboration projects with other artist
In addition, aNm will have the chance to revisit some vendors and studios we made contact with last year at the Expo, many of which have already been "warned" (lol) that we are coming.

We will report on the conference as events surface, so keep an eye out at this (blog) location. Hope to see you there!